Final Game Ideas
Posted by jpmyers97 in Game Development on October 22, 2019
- Zephyr Rider: A 2D side scroller where you control a paper airplane by gliding in a sine wave pattern and can be propelled by the wind in certain directions. After a while other obstacles start to appear, such as enemy paper airplanes, fire and water traps, and other ridiculous challenges.
- Tower of Tempests: A puzzle game where players ascend a vertical tower of puzzles centered around the use of wind. This means using fans, switches, and blocks to navigate a 2D puzzle space. Might have some platforming elements as well.
- Can’t Stop, Won’t Stop: A 2D platformer where you literally can’t stop running and can only jump. Over time you speed up and paths diverge, leading to different actions you could take during your marathon (such as saving a cat from a tree or stealing clothes as you charge through a strip mall).
- Dungeons, Dungeons, & More Dungeons: A text based adventure game that emphasizes RPG tropes and a turn based battle system. The battle interface will be similar to early Final Fantasy games and the overworld will be a simple top-down dungeon explorer. Possibly rougelike.
- Bandwagon: You and your rockband are notoriously late to your own concerts. Hop in your overly decorated van, known simply as the bandwagon, and try to get there as quick as possible while picking up as many groupies as possible on the way. And most importantly, don’t get pulled over by the cops!