All posts by jpmyers97

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Project 2: Milestone 4

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My app ended up being heavily simplified do to time and technical constraints. While I originally intended to make a digital character sheet tracker, the scope of the project turned out to be far larger than I expected. For an app like that I would’ve liked to implement data persistence, but that would’ve been fairly […]

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Project 2: Milestone 2

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Digital Prototyping and Psuedocode After making rough sketches of the design using note cards, I began to assemble a base framework for how the app will function. This included making a (character) selection activity view and a fragmented tabbed view (for that character’s stats). From the selection screen, the user will be able to create […]

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Interface Critique

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There were many old technologies in the Media Archaeology lab that laid the foundation for what we consider modern interface design. The early Macintosh computers were the first to use a mouse to interact with things via a GUI. Some of the first video games like Oregon Trail and Tetris had all kinds of input […]

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Android App Milestone 1

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DnD Session Helper Description: This app will keep track of player stats, skills, equipment, and more while also serving as a dice roller using random number generation. There’s a lot to manage with every Dungeons and Dragons character and this app intends to simplify that by organizing the essentials into clear subsections. By no means […]

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Mario Maker: Level 2

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Course ID: NF6-X3M-Y7G Level Goals and Documentation: Create a challenging Mario level using the cranes as the main mechanic – I discovered the cranes are a pretty fun way of playing Mario. The jumping from crane to crane feels more momentous and tricky to pull off than the normal platforming found in the game. Not […]

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Final Game Ideas

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Zephyr Rider: A 2D side scroller where you control a paper airplane by gliding in a sine wave pattern and can be propelled by the wind in certain directions. After a while other obstacles start to appear, such as enemy paper airplanes, fire and water traps, and other ridiculous challenges. Tower of Tempests: A puzzle […]

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iOS App Reflection (Milestone 4)

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Project 1: Complete This project was surprisingly inspirational and enjoyable to develop. I started out with a solid concept of a fortune cookie generator. While somewhat simple in nature, it definitely tested my capabilities within Xcode and Swift as an app developer. From a creative standpoint, I sought to make a visually appealing and intuitive […]

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Celeste: Mirror Temple – Level Design Assessment

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The Mirror Temple in Celeste is the fifth chapter of the game, exhibiting a variety of unique mechanics which pop up often in the game’s later levels. The temple itself consists of five sections and each one either introduces a new mechanic or finds creative ways to build off of the existing ones. All the […]

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Shake That Button

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While exploring different types of controls on shakethatbutton.com I stumbled upon a couple interesting projects which take advantage of alternative input methods. For fans of heavy metal and neck cramps, Antonin Fourneau created RR, a headbanging simulator which utilizes wigs and motion sensors to control a speaker’s volume. Violently shaking your head while wearing the […]

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iOS App Progress (Milestone 2)

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Invision Prototype: https://invis.io/NQU5SKN456G Building off of my original concept, I started working on a digital mock-up for the Fortune Cookie app. The visual design of my app is fairly simple and tries to maximize usability by limiting the amount of controls the user is exposed to initially. Essentially, users tap the fortune cookie to read […]

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