All posts by jpmyers97

separator

iOS App Brainstorming

separator

Initial Concepts: Graphical display Different settings to control visual distortions Make use of camera app or just basic picture editor Mosaic, pixel sorting, RGB shift, glitchyness, etc. Fluctuates digital imagery and rotates it to look kaleidoscopic Simple interactive games L and R buttons rotate a board, objective is to get all the blocks off by […]

Read More

Mario Maker Level Design

separator

Course ID: 3FB-BG9-RHG My first stage ever made in Mario Maker was very simple, though I did my best to include familiar aspects of typical Mario levels. This helped me learn the interface of the level editor very quickly, and given more time the possibilities for level design. While my level doesn’t contain any jaw […]

Read More

Shmup Idea Refinement

separator

I originally wanted to make a shoot ’em up game with a specific theme in mind: breaking out of (rather than in to) Area 51. One or two players would control their own flying saucer as they help aliens escape from the military base, fighting off various types of aircrafts like helicopters and fighter jets. […]

Read More

Core Design Principles

separator

Profound Simplicity – apps should be clear and concise in delivering information. It should maximize accessibility with minimized complexity. Feedback – status, warnings, errors, and different actions should be effectively communicated while the app is running. These queues should be discrete and obvious in conveying what they mean. Visibility – this greatly improves usability by […]

Read More

Game Design Assessment

separator

Super Metroid was developed and published by Nintendo in 1994 as a direct sequel of the first two games in the series. Continuing the adventures of alien bounty hunter Samus Aran, this game builds off of the base mechanics established in the NES and Game Boy games by refining controls and introducing new ways to […]

Read More

Game Design – Shmup Brainstorming

separator

Shoot ’em Up Brainstorming: https://docs.google.com/document/d/1Zz0wMf2zGh6iUUrv9UW2GHwQqUFCrCqgAebKGd7bauI/edit?usp=sharing

Read More

ATLS 3300 – Object Progress Blog

separator

My progress blog for physical computing projects can be found here: https://jamy3873object.wordpress.com/

Read More