Category Archives: Mobile App Development

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Project 2: Milestone 4

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My app ended up being heavily simplified do to time and technical constraints. While I originally intended to make a digital character sheet tracker, the scope of the project turned out to be far larger than I expected. For an app like that I would’ve liked to implement data persistence, but that would’ve been fairly […]

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Project 2: Milestone 2

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Digital Prototyping and Psuedocode After making rough sketches of the design using note cards, I began to assemble a base framework for how the app will function. This included making a (character) selection activity view and a fragmented tabbed view (for that character’s stats). From the selection screen, the user will be able to create […]

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Android App Milestone 1

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DnD Session Helper Description: This app will keep track of player stats, skills, equipment, and more while also serving as a dice roller using random number generation. There’s a lot to manage with every Dungeons and Dragons character and this app intends to simplify that by organizing the essentials into clear subsections. By no means […]

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iOS App Reflection (Milestone 4)

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Project 1: Complete This project was surprisingly inspirational and enjoyable to develop. I started out with a solid concept of a fortune cookie generator. While somewhat simple in nature, it definitely tested my capabilities within Xcode and Swift as an app developer. From a creative standpoint, I sought to make a visually appealing and intuitive […]

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iOS App Progress (Milestone 2)

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Invision Prototype: https://invis.io/NQU5SKN456G Building off of my original concept, I started working on a digital mock-up for the Fortune Cookie app. The visual design of my app is fairly simple and tries to maximize usability by limiting the amount of controls the user is exposed to initially. Essentially, users tap the fortune cookie to read […]

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iOS App Brainstorming

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Initial Concepts: Graphical display Different settings to control visual distortions Make use of camera app or just basic picture editor Mosaic, pixel sorting, RGB shift, glitchyness, etc. Fluctuates digital imagery and rotates it to look kaleidoscopic Simple interactive games L and R buttons rotate a board, objective is to get all the blocks off by […]

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Core Design Principles

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Profound Simplicity – apps should be clear and concise in delivering information. It should maximize accessibility with minimized complexity. Feedback – status, warnings, errors, and different actions should be effectively communicated while the app is running. These queues should be discrete and obvious in conveying what they mean. Visibility – this greatly improves usability by […]

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